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The Martial Path

Warrior
Avatar of War

Warrior Innate

Call: I stand here!

Range: Self

Components: Personal

Duration: ~30 Seconds

You ignore all your injuries, standing up instantly, and those you would take for a few seconds, you can stagger enemies at will (still making the usual call) once your surge has ended you must fall to your knees, exhausted from the physical exertion. ~30 seconds.

Stagger

Warrior Innate

Call: Stagger!

Range: Weapon

Components: Extension of Avatar of War

Duration: Instant

Staggering an opponent causes them to be dazed for a brief moment from the sheer force of the attack, dropping their arms to their sides.

Battlborn

Battleborn use the Essence to enhance their physical abilities, their spells are grounded in physicality and directly affect their weapons and body.

Battle Shout

Battleborn Archetype

Call: Rally!

Range: Self (Battlefield Ritual)

Components: Personal, Essence Root

Duration: A few seconds (RP appropriate)

You make a rallying speech, those in the immediate area are able to temporarily ignore their injuries, surging forward for a few seconds before once again succumbing to their injuries.

Weapon Adept

Weapon adepts focus more on their training and perfecting their skill with a weapon, rather than relying on Essence to enhance them.

Sword Dance

Weapon Adept Archetype

Call: Let’s Dance!

Range: Self

Components: No Cost

Duration: The current fight

This is a call to an enemy, if engaged in combat and a weapon adept says “Let’s Dance!” it is assumed they are more skilled than their opponent, leading to their victory. IF the opponent responds with the same then it is back to equal footing and the fight continues as normal.

Rogue
Assassinate

Rogue Innate

Call: No Call

Range: Weapon/Self

Components: No Cost

Duration: Instant

To perform an assassination you must approach a target unseen from behind. Tap the target on the shoulder twice and wave your weapon in front of their face. (Do not run the weapon across their neck.)

Shadow Dancer

Using the Essence to blend into the shadows, these rogues are effective in the dark.

Enhanced Stealth

Shadow Dancer Archetype

Call: No Call

Range: Self

Components: No Cost

Duration: Instant

If a rogue wears a hood and a mouth covering in a darkened area they are harder to detect. (This is a roleplay mechanic for the crew, they should attempt to avoid any players that are clearly trying to hide while wearing a hood and mask, if the player is clearly within light, ignore this.)

Assassin

Assassins are lethal with poisons and quick strikes, focusing on precise, high-damage attacks.

Venomous Blade

Assasin Archetype

Call: Venom!

Range: Weapon

Components: Essence Root

Duration: ~2 minutes

While it has no immediate effect, venom can quickly take over a person. Anyone affected by Venom has around two minutes before they succumb to the venom, knocking them unconscious or killing them. In that time they need to find a healer.

Ranger
Bow

Ranger Innate

Call: No Call

Range: Self

Components: No Cost

Duration: -

Rangers have the ability to fire bows, if this hits an unarmoured or lightly armoured target they are immediately killed or maimed to the point of no longer being able to fight.

Tracker

Trackers use the Essence to enhance their senses to be able to traverse the environments around them.

Tracking

Tracker Archetype

Call: No Call

Range: Self

Components: No Cost

Duration: Instant

The Tracker is able to follow signs and tracks leading them toward their target. (This can be done in two ways, firstly you can follow markers on the floor that point toward encounters etc. after a bit of RP. If need be you can also interact with any ref’s to be led toward a certain place.)

Wanderer

Wanderers can commune with the environment around them, often called druids.

Communion with Nature

Wanderer Archetype

Call: Ritual

Range: -

Components: Essence Bloom

Duration: Ritual

The Wanderer can commune with nature gaining information about local dangers, hidden paths and the wildlife in the area as well as anything that is out of place. It is possible for strong forces to interfere with this ritual and cause the information to be warped or incorrect, though this is rare, and often obvious to the caster.

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