top of page
  • White Facebook Icon
  • Discord

The Classes of Misthria

image.png
image_2025-03-10_125913585.png
image_2025-03-10_132012295.png
image_2025-03-10_132012295.png

Misthria’s Guide to Crafting

Generic Resources

Introduction

Crafting in Misthria encompasses three primary disciplines:

Alchemy

The art of transforming natural resources into potions both beneficial and harmful.

Enchanting

The practice of using refined materials, arcane runes, and Crystal Essence to create potent single-use Artefacts.

Inscription

Through the sacrifice of Essence Bloom or Root, Scribes craft spell scrolls for later use.

Each crafter begins their journey with a collection of basic recipes—simple, widely known items accessible to any aspiring adventurer.

Crafting your Items

The Guild offers a dedicated workshop where crafters can create their items. By bringing your materials to the workshop and working with the custodian, you can craft items using basic recipes with minimal risk of failure.

Research

While you start with a fundamental understanding of your craft, the possibilities are vast. You can expand your repertoire by discovering new recipes throughout the world. Methods include purchasing them from traveling merchants or learning from masters of your craft.

Experimentation

For the bold, new recipes can also be discovered through experimentation. This method requires sacrificing resources and comes with risks: failure may result in unwanted outcomes, while success yields an unknown creation. Be sure to document the ingredients used and test the result carefully.

Innovation

For those seeking to push the boundaries of crafting, innovation allows you to create something entirely unique. This high-risk, high-reward approach begins with consulting your custodian, who ensures safety and seeks guildmaster approval for your idea. Once approved, you will receive guidance on the required materials—from detailed lists to vague hints—and begin your experimentation. Collaboration is encouraged during this process.

OC Note

This isn’t to stop you creating dangerous items, it is to give the game team the ability to discuss what you are creating and if it fits into the game, and also what it will cost to make.

Coin

The simplest item of them all, coin. All character will start with a random amount of coin (within a range) this is to represent your previous work/savings.

Earning coin is done through quest, adventures and looting your foes. It can be spent on the other items and artefacts in the game as well as it costing a single coin to have a drink served to you in the guild tavern.

Coin is represented by coins, the colour of the coin is meaningless they are all worth a single coin.

Trade Resources

Trade resources can be any number of things, piles of wood, scrap metal or even fabric. All trade resources are there to be sold or traded with NPC traders/crafters. The specific type of trade resources only holds significance to the NPC otherwise they tend to have a similar value.

Trade Resources are represented with a red ribbon tied to an object.

Artefacts

Artefacts are magical items, crafted or found within the world, their use and power vary wildly from piece to piece. Every Artefact has one thing in common, they are a single use object. No matter where you get an artefact from or what power it holds, due to the fickle nature of Essence the object is rendered innate after use.

Artefacts are represented by a stapled card that has a description of the item on the outside, sometimes it is clear what power the artefact will grant, sometimes it isn’t. Sometimes the artefact will come with a phys-rep attached to it, if this is the case please return the object to the guildmaster once it has been used. Phys-repping your own artefacts is encouraged.

Mythic Items

While Artefacts can only be used a single time, Mythic items are limitless. The objects are from a bygone age, created with unknown technology lost to time.

 

These objects are rare and heavily sought after by scholars, magicians and any who have an interest in the Arcane.

Mythic Items will come with a laminated card, again phys-repping your own enchanted item is encouraged.

Potions, Essence Root and Essence Bloom

These three items are all single use consumables, potions give you access to temporary boosts in power, with various effects, both forms of the Essence plant are used to cast spells of varying power and are sacrificed in the process.

All three are represented with a card that must be ripped on use.

Spell Scrolls

Any of the spells that any class has access to can be found in the world, they allow anyone to use the spell written on it once, without paying any other cost towards it. This is done by holding up the scroll and tearing it while you do the appropriate call, or if it is a ritual by tearing it during the ritual. Scrolls are fairly rare and quite expensive.

These are represented by a scroll of paper with the name of the spell and its description on it.

Crystal Essence

The rarest form of essence, it is not used to cast spells and any attempt to do so would likely be catastrophic for the caster as the sheer amount of Essence channelled into them would likely rip into their body. Instead these crystals are used by legendary crafters to create Artefacts, they are incredibly rare and as such hold a hefty price, but if you can find a craftsman capable of harnessing its power you could find yourself in control of a powerful Artefact.

These are represented by a card.

Other Resources

Alongside these resources are items used by crafters, there is not an extensive list of these resources but those known are on the guide to crafting. If you do find yourself in possession of an item not listed here then your first port of call should be to a crafter, and maybe they can do something helpful with it!

bottom of page