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The Classes of Misthria

Classes Archetypes and Magic

Magic

The magic of Misthria comes from a mysterious energy called Essence. Essence exists in all things, and only those with either natural talent, hard training or devotion to a higher power can harness it.

Casting Mechanics

All offensive spells in Misthria require physical touch through a focus of some kind. This can be a wand or staff for a wizard, or for a warrior using essence to enhance their own performance in combat it can be their weapon.

Channelling the spell often requires the caster to mutter a phrase, or single word for the spell to take form.

If a skill is marked as (No Cost) then a character can use them whenever needed (within reason).

Personal spells are a spell that can be used once daily, usually they do not require the sacrifice of any essence but those of higher power do. If affected by Essence Spark then a character can cast a second time, but never more than twice a day.

For ritual spells, or spells that do not negatively affect another living creature you may not need physical contact, but often you may need to sacrifice one of two resources to channel the Essence into the spell.

Essence Bloom

This flower, found in areas of high magical density, is used to cast various spells, being sacrificed to channel the Essence through the caster.

Essence Root

the rarer form of the Essence plant, as you have to kill the plant to extract the root it is much harder to get your hands on, but much more potent, this is used for spells of great power.

When casting a spell that requires it, you must first sacrifice the plant (Rip the card) before the spell is cast as a preparation for the spell. If for some reason the spell does not have the desired effect (Roleplay isn’t reciprocated) then the power of the Bloom or Root is not immediately lost, you have 10 minutes before the power dissipates.

Class disctinction in magic
Martial Classes

Warrior, Rogue and Ranger

These classes use Essence to enhance their own physical and mental capabilities, often giving themselves the upper hand in combat or other situations with temporary enhancements.

Arcane Classes

Warlock, Sorcerer and Wizard

Able to manipulate Essence directly, these classes control powerful spells while each has a unique way of controlling or channelling the Essence.

Divine Classes

Cleric and Paladin

Using a pact with a higher power they are granted access to the Essence for the use of both physical enhancement and sanctifying rituals.

Bard

Bards have a unique connection to the Essence, they themselves don’t access or control the essence, but through performance and practice, it is possible for them to manipulate the essence around them into enhancement for those around them.

 

Archetypes

Each class has access to an ability or spell available to their class as well as two different archetypes which gives them further access to other spells or abilities, this is to give more flavours to the characters and classes and more variety to each characters choices.

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