

LARP
Misthria Event 1 Dates
The first event of Misthria will run on:
19th-21st of June 2026
Ticket Sign up
Site Details
We will be using the Wyldwood side of the Huntley Wood Larp Site!
Huntley Wood
Cheadle
Stoke-on-Trent
ST10 2NS
For more details on how to find the site, please use the Huntley Wood website.
Misthria
Welcome, to the world of Misthria. In this LARP you take the role of an adventurer, a well regarded member of the famous Adventurers Guild, within this world your job is to keep the lives of the every day person safe, and unravel mystery and intrigue along the way, what starts as a simple group of bandits could very quickly unwind into a plot against the monarchy, or, maybe it really is just bandits?
OC Information
This site is designed to guide you through the mechanics and expectations of participating in our tabletop inspired LARP.
Setting Overview
The world of Misthria is a vibrant tapestry of kingdoms, holds, wilderness and mystery. Political tensions simmer between factions, ancient ruins hint at forgotten powers, and the balance of the world hangs on a knife’s edge. With four major continents, split into further kingdoms, factions and peoples there is something for everyone and as the world develops maybe more could be discovered?
Ticket Types
Standard – £120 (£60 non-refundable deposit)
Sponsor – £150 (£75 non-refundable deposit) (helps fund a discounted ticket for someone else!)
Sponsee – £90 (£45 non-refundable deposit) (only available in wave 2, limited to number of Sponsors)
Two Waves
Wave 1: This wave of tickets will open in August and will include a number of Standard Tickets and a number of Sponsor Tickets.
Wave 2: This wave will open at the start of next year and will include any Sponsor Tickets not sold as Standard Tickets, as well as the Sponsee Tickets.
Character Creation
Characters will be freeform, with basic rules to follow, any player will be allowed to create their own character, with the option to be given a pre-written character if they wish.
A class system that each has rules and abilities to help the players through the adventure and gives the need to form varied parties much like in classic TTRPG style. Most of the classes will be based on generic TTRPG style archetypes fighter, ranger, cleric, etc.
Combat and Conflict
Larp style combat using medieval/fantasy weapons, players will have access to magic which will be explained further later in the handbook, in simple terms spells that cause damage to an opponent will always be melee, with buffs and rituals to augment other areas of the game.
Death and Resurrection
During large scale reffed encounters once a player is downed or dying there will be the opportunity for healer classes and archetypes to heal them.
If a character dies, certain skills, items or interactions will allow a player to be resurrected once, this attempt has to be done with a ref as a witness, and has four outcomes.
Critical Failure
The character comes back as a violent mindless husk and begins to attack those around them.
Failure
Nothing happens and the magic is wasted.
Success
The character returns to life, but is given a black mark, this character can never be resurrected again.
Critical Success
Not only are they revived, they are revived at full strength without a black mark.
The outcomes are determined by the refs drawing a card and handing it to the player being resurrected, they are then expected to roleplay the outcome.


