Major Cities
Are-Asi
Are-Asi, the grand capital of Elathir, is a city of towering gothic spires and dark stone streets, reflecting the power of the Red Dragon who rules from here. Its architecture is a mix of ancient grandeur and imposing fortifications, creating a foreboding yet majestic atmosphere. The city is the heart of Elathir, both politically and culturally, with bustling markets, noble courts, and the ever-present shadow of the monarchy.
Significance
Are-Asi is the capital of the Heartland and the seat of the Red Dragon’s rule. It serves as the political centre of Elathir and is home to the highest offices of the kingdom. It is a city of power, intrigue, and political manoeuvring, where adventurers, nobles, and diplomats from all regions of Elathir converge.
Key Locations
The Hall of the Dragon
The seat of the monarchy and the centre of Elathir’s governance.
The Court of Shadows
A secretive and heavily guarded location where the Red Dragon meets with his closest advisers.
Celestial Spire
A towering structure that houses ancient magical knowledge and serves as a centre of arcane learning.
Darrowmere
Situated high in the Darrow Mountains, Darrowmere is a city carved from stone and surrounded by rugged, snow-capped peaks. Known as the “Eye of Elathir,” it is an isolated and hardy place where the Darrowfolk live in close-knit communities. The city is a blend of simplicity and strength, with practical stone buildings and narrow streets lined with furs and wood.
Significance
Darrowmere is the capital of the Darrowfolk and the political center of Darrowmere, known for its resilience and ancient traditions. The city is the spiritual and cultural hub for the Darrowfolk, and it is integral to the northern defense of Elathir.
Key Locations
Stoneheart Keep
The ancestral home of the ruling family, an imposing fortress that has stood for centuries.
Hall of the Iceborn
A sacred temple dedicated to the spirits of the mountains, where the Darrowfolk commune with their ancestors.
The Darrow Pass
The perilous route leading through the Darrow Mountains, vital for trade and travel but treacherous for all who venture through it, it is the sole route through the Mountains without having to traverse the sheer cliffs themselves.
Lothar’s Reach
A fortified city built along the southern coast of Elathir, Lothar’s Reach is a military stronghold, known for its massive walls and defenses. The city is home to the battle-hardened people of Tyrus, who pride themselves on their martial prowess. Its streets are filled with soldiers and warriors, constantly preparing for battle.
Significance
Lothar’s Reach is the center of Tyrus’s military power, where warriors train and fight in annual battles for honor and glory. It symbolizes Tyrus’s unique culture of war and celebration, where combat is an art form.
Key Locations
The Arena of the Gods
A colossal coliseum where warriors from across Tyrus test their strength in ceremonial combat.
The Warhall
The gathering place of Tyrus’s military leaders, where strategies are devised for both real and mock battles.
The Bloodstone Battlefield
A sacred ground where Tyrians engage in their annual friendly wars, fought for glory rather than gain.
Virosa
A city of bustling markets and diverse cultures, Virosa sits at the crossroads of major trade routes in the Heartland. The city is known for its vibrant streets, filled with merchants from across Elathir, offering exotic goods and wares. The city’s architecture is a blend of various influences, reflecting its role as a melting pot of cultures.
Significance
Virosa is a major trade hub, serving as the economic lifeblood of the Heartland. It is a neutral ground for political discussions and the site of countless deals and alliances. Its marketplaces are famous for offering rare and magical goods.
Key Locations
Golden Bazaar
The heart of Virosa, an enormous open-air market where traders haggle for rare and exotic goods.
Council Hall
The seat of Virosa’s ruling council, composed of wealthy merchants and influential figures.
The Guild of Silk
A shadowy criminal organization that operates beneath the city, trading in illegal goods and secrets.
Fenroth
Hidden deep within the swamps of the northern Heartland, Fenroth is a city built on ancient ruins, with narrow winding streets and buildings raised on stilts. The city is home to many scholars and mages who study ancient and obscure magic. Despite its eerie location, it is a hub for those seeking knowledge from the arcane and the unknown.
Significance
Fenroth is known as the City of Secrets, where ancient knowledge is pursued by those brave enough to seek it. It is home to dark trade networks and arcane practitioners who are drawn to its mystique.
Key Locations
Tower of Midnight
A dark and mysterious spire where the Coven of Shadow practices ancient and often dangerous magic.
Market of Lost Souls
A hidden black market for arcane artifacts, forbidden tomes, and rare magical relics.
The Sunken Library
An ancient, half-submerged structure where the oldest and most dangerous magical texts are kept, this library is the reason the city exists at all.
Thalnor
Thalnor is the intellectual capital of Elathir, renowned for its vast libraries and magical academies. Nestled along the banks of the Eryth River in northern Tyrus, the city is filled with scholars and mages who seek to uncover the hidden truths of the world. The streets are lined with academies, libraries, and arcane institutions dedicated to knowledge.
Significance
Thalnor is the center of magical learning in Elathir, drawing scholars, wizards, and sages from across the continent. It is also a place where political intrigue abounds, as various factions vie for control of magical knowledge and artifacts.
Key Locations
Silverleaf Library
The largest collection of written knowledge in Elathir, housing books and scrolls from across the ages.
Academy of the Arcane
A prestigious institution for training the continent’s most gifted mages.
Eclipsed Tower
A mysterious tower on the outskirts of the city, rumored to house ancient magical relics and dark secrets, it is currently inaccessible, little more than a monolith reaching into the sky, not a door nor window in site.


